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- on exitFrame
- go(the frame)
- end
-
- on keyDown
- put the key into field "The Key" of castLib "Text"
- puppetSprite(8, 1)
- set the member of sprite 8 to member "downstate" of castLib "internal"
- put " " into field "Key Data" of castLib "Text"
- put " " into field "keyCode Data" of castLib "Text"
- put " " into field "ASCII Data" of castLib "Text"
- end
-
- on keyUp
- puppetSprite(8, 0)
- end
-